Factsheet

Developer:
Glitch Crab Studios
Based in Melbourne, Australia

Founding date:
March 6, 2017

Website:
lvl2game.com

Press / Business contact:
glitchcrabstudios@gmail.com

Social:
Twitter
Facebook
YouTube

Releases:
Level Squared

Phone:
N/A

Description

Glitch Crab Studios is an independent student games team based in Melbourne, Australia. Their current project, LVL² (Level Squared), began as their final year undergraduate project for the Bachelor of Games & Interactivity and Bachelor of Computer Science (Games Development) at Swinburne University of Technology. After winning Best Student Game at The Game Awards 2017, they are continuing to work on the game with the hope to release in 2018.

History

Formation

Glitch Crab formed in March 2017 consisting of eight students from Games & Interactivity and Games Development degrees at Swinburne University of Technology. As part of their capstone project, the team prepared a videogame to showcase at PAX Australia in October 2017.

Four Shadow

For the first twelve weeks, the team worked on Four Shadow, a gothic 2D puzzle platformer about a Victorian Era girl who had lost her shadow and explores a haunted mansion. With the help of three animal shadows, she could manipulate shadows and use them as platforms to traverse levels and reunite with her lost shadow. After the Alpha version of Four Shadow was submitted the team conducted a post-mortem review of the game and their processes. It was decided that Four Shadow was not a strong candidate for further development and the team were not confident that it could be developed to a state with which they were happy.

LVL²

Over the six week break between semesters, the team carried out a complete redesign and began their project again entirely. And thus, LVL² became the game that would be shown at PAX and submitted at the end of second semester in the following twelve weeks. Also a 2D puzzle platformer, LVL² utilised a projection mechanic to displace squares in the environment relative to the player’s size and position. The game played at PAX took about four months to create – half the time the team originally had allocated.

Recent

LVL² performed well at PAX Australia 2017, and the team were very happy with its garnered interest. The team published the PAX demo on itch.io after being nominated on November 17th for Best Student Game in The Game Awards 2017. The award ceremony was on December 7th in Los Angeles, and the Lead Level Designer, Steve, attended the awards. LVL² won Best Student Game, and was the only game from Australia to win their respective category. Since the event, the team took a break from development and regrouped to further develop LVL² into a full game in the new year.

Projects


Videos

Winner of first-ever Best Student Game at The Game Awards 2017 YouTube

LVL² PAX Trailer YouTube

LVL² at Bar SK's WIP Night Aug 17 YouTube


Images

download all screenshots & photos as .zip (54MB)
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GCS_DaneBenMattMark.png
GCS_team_3.png
GCS_team_5.png
GCS_team_12.png
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GCS_Kip.png
GCS_MattMarkBenSteve.png
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GCS_team_14.png
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GCS_team_8.png
GCS_team_4.png
GCS_team_1.png
GCS_BenMatt.png

There are far more images available for Glitch Crab Studios, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


download logo files as .zip (7KB)
logo
logo

Awards & Recognition

  • "Winner of Best Student Game." - The Game Awards 2017, 7 December, 2017

Benedict Zeng on Twitter
Personal twitter for Benedict Zeng (@benzenger) available at twitter.com.

Dane Perry Svendsen on Twitter
Personal twitter for Dane Perry Svendsen (@dperrysvendsen) available at twitter.com.

Genevieve Rathgeber on Twitter
Personal twitter for Genevieve Rathgeber (@ItsGenetic_) available at twitter.com.

Kip Brennan on Twitter
Personal twitter for Kip Brennan (@kipslife) available at twitter.com.

Mark Tan on Twitter
Personal twitter for Mark Tan (@marktanhejie) available at twitter.com.

Matthew Harvey on Twitter
Personal twitter for Matthew Harvey (@beemo_333) available at twitter.com.

Stephen Scoglio on Twitter
Personal twitter for Stephen Scoglio (@scoglio) available at twitter.com.

Tegan Nicholson on Twitter
Personal twitter for Tegan Nicholson (@tegan_nicholson) available at twitter.com.


Team & Repeating Collaborator

Benedict Zeng
Programming

Dane Perry Svendsen
Programming Lead, Source Control

Genevieve Rathgeber
Art, Animation

Kip Brennan
Production Lead, QA Lead

Mark Tan
Art

Matthew Harvey
Programming, Music

Stephen Scoglio
Level Design Lead

Tegan Nicholson
Marketing, Community Management, Sound Design

Callum ‘Mashtendo’ Hazlett
Music Production (Freelancer)


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks